Posts Tagged ‘Jesper Juul’

Have you ever been “experienced”?

The more I’ve researched games and media, the more that term “experience” comes to the foreground.  In the title of this post, I want you to think of “experienced” not so much as an adjective describing a person, but as a verb actively influencing its subject.

In my paper I’m trying to pass through SIGDOC‘s review process, I’ve managed to sharpen some thoughts on experience as a conceptual term that can be applied to culture studies.  A 2003 article by Torben Grodal in The Video Game Theory Reader has led me to see narrative in a fashion that is a bit different from what literary studies has made of it.  Grodal posits storytelling as essentially a cognitive process composed of four elements: perception, emotion, cognition, and action.  Below is a passage from my paper in which I lay the foundation for an analytical model I’ve been working on in some fashion for about six months: Read more…


Do you suffer from “simulation fever”?

I have been slowly and purposefully plodding my way through Unit Operations: an Approach to Videogame Criticism, by Ian Bogost.  It was published in 2006, which means I’m a bit behind the times for a scholar.  But, in my defense, Bogost’s other book, Persuasive Games, has received more attention.

Unit Operations melds together a wide ranging set of technical concepts in mathematics and industrial design (the origins of the term “unit operation”) with a number of cultural/interpretive theories in the humanities.  His idea is to posit a way in which videogames can be approached critically without overtly privileging one form scholarly discourse over another (a debatable project on a number of levels). Read more…