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Have you ever been “experienced”?
The more I’ve researched games and media, the more that term “experience” comes to the foreground. In the title of this post, I want you to think of “experienced” not so much as an adjective describing a person, but as a verb actively influencing its subject.
In my paper I’m trying to pass through SIGDOC‘s review process, I’ve managed to sharpen some thoughts on experience as a conceptual term that can be applied to culture studies. A 2003 article by Torben Grodal in The Video Game Theory Reader has led me to see narrative in a fashion that is a bit different from what literary studies has made of it. Grodal posits storytelling as essentially a cognitive process composed of four elements: perception, emotion, cognition, and action. Below is a passage from my paper in which I lay the foundation for an analytical model I’ve been working on in some fashion for about six months: Read more…
Do you suffer from “simulation fever”?
I have been slowly and purposefully plodding my way through Unit Operations: an Approach to Videogame Criticism, by Ian Bogost. It was published in 2006, which means I’m a bit behind the times for a scholar. But, in my defense, Bogost’s other book, Persuasive Games, has received more attention.
Unit Operations melds together a wide ranging set of technical concepts in mathematics and industrial design (the origins of the term “unit operation”) with a number of cultural/interpretive theories in the humanities. His idea is to posit a way in which videogames can be approached critically without overtly privileging one form scholarly discourse over another (a debatable project on a number of levels). Read more…

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